AHMAR, Dewi Satria; SANTOSO, Tri; JAMALUDIN, Jamaludin; AZZAJJAD, Muhammad Fath. Game On for SDGs: Gamification Levels Joyful & Mindful 21st-Century Learning. Journal of Applied Science, Engineering, Technology, and Education, Takalar, Indonesia, v. 8, n. 2, p. 387–399, 2026. DOI: 10.35877/454RI.asci4702. Disponível em: https://ascijournal.eu/index.php/asci/article/view/4702. Acesso em: 7 sep. 2026.